{$CLEO .cs}

0000:

03BC: 0@ = create_sphere_at 2706.94 -1604.473 -50.9922 radius 3.0   //  Sportivnaya na sf     //
03BC: 1@ = create_sphere_at 2705.471 -1639.885 12.5129 radius 3.0 
03BC: 2@ = create_sphere_at 2670.417 -1493.962 -50.9922 radius 3.0 
03BC: 3@ = create_sphere_at 2660.899 -1434.183 30.4876 radius 3.0 
03BC: 4@ = create_sphere_at 1731.114 -1970.829 -78.2922 radius 3.0  // Unity  dir 1
03BC: 5@ = create_sphere_at 1688.189 -1975.257 8.8256 radius 3.0    //???
03BC: 6@ = create_sphere_at 1735.674 -1853.531 -78.2922 radius 3.0  //  
03BC: 7@ = create_sphere_at 1767.18 -1845.493 13.5774 radius 3.0     //+
03BC: 8@ = create_sphere_at 1476.102 -1722.366 -78.2922 radius 3.0  // Pershing na ls
03BC: 9@ = create_sphere_at 1323.48 -1160.36 23.83 radius 3.0 
03BC: 10@ = create_sphere_at 1458.846 -1624.891 -78.2922 radius 3.0 //
03BC: 11@ = create_sphere_at 1390.194 -1166.98 23.82 radius 3.0 
03BC: 12@ = create_sphere_at 2277.267 17.8922 -79.2322 radius 3.0  // palomino
03BC: 13@ = create_sphere_at 2306.695 -35.7813 26.4844 radius 3.0 
//03BC: 14@ = create_sphere_at 2314.913 -91.7837 -79.1922 radius 3.0  //  
03BC: 14@ = create_sphere_at 2314.913 -91.7837 -79.1922 radius 3.0  //  
03BC: 15@ = create_sphere_at 2278.779 25.7446 26.4844 radius 3.0 
03BC: 16@ = create_sphere_at 1227.934 -1374.261 13.3941 radius 3.0 
03BC: 17@ = create_sphere_at 1207.19 -1439.089 -50.9922 radius 3.0 
03BC: 18@ = create_sphere_at 1143.323 -1461.944 15.7969 radius 3.0 
03BC: 19@ = create_sphere_at 1121.397 -1483.871 -50.9922 radius 3.0 
//03BC: 20@ = create_sphere_at 1375.082 -1104.342 -78.3 radius 3.0  // DT lin1 na ls
03BC: 20@ = create_sphere_at 1331.0496 -1108.0828 -57.9179 radius 3.0  // DT lin1 na ls
03BC: 21@ = create_sphere_at 1323.48 -1160.36 23.83 radius 3.0 
//03BC: 22@ = create_sphere_at 1428.6 -1023.21 -78.3 radius 3.0   // DT lin1 na lv pl1
03BC: 22@ = create_sphere_at 1474.6642 -1025.2474 -57.9179 radius 3.0   // DT lin1 na lv pl1
03BC: 23@ = create_sphere_at 1390.194 -1166.98 23.82 radius 3.0 
03BC: 24@ = create_sphere_at 1588.014 -2204.1 -78.2922 radius 3.0  //  Airport S dir lin ...
03BC: 25@ = create_sphere_at 1573.792 -2229.036 13.5507 radius 3.0 
//03BC: 26@ = create_sphere_at 1641.437 -2306.374 -78.2922 radius 3.0 // Airport N dir lin ...
03BC: 26@ = create_sphere_at 1665.5374 -2316.6648 -62.2969 radius 3.0 // Airport N dir lin ...
03BC: 27@ = create_sphere_at 1653.74 -2284.366 -1.2152 radius 3.0 
////
03BC: 28@ = create_sphere_at 387.4454 -1529.887 32.2663 radius 6.0    //Rodeo na sf
03BC: 29@ = create_sphere_at 384.116 -1560.866 -50.9922 radius 6.0 
03BC: 30@ = create_sphere_at 518.2133 -1450.677 15.0752 radius 6.0   // Rodeo na ls
03BC: 31@ = create_sphere_at 440.8769 -1457.622 -50.9922 radius 6.0 

:NONAME_700
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_700 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2706.94 -1604.473 -50.9922 radius 3.0 3.0 1.0       //0
jf @NONAME_799 
Actor.PutAt($PLAYER_ACTOR, 2700.653, -1639.259, 12.3125)
wait 0 
jump @NONAME_700 

:NONAME_799
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2706.921 -1640.006 12.6132 radius 3.0 3.0 1.0 
jf @NONAME_874 
Actor.PutAt($PLAYER_ACTOR, 2699.356, -1607.16, -50.9922)
jump @NONAME_700 

:NONAME_874
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2670.417 -1493.962 -50.9922 radius 3.0 3.0 1.0     //2
jf @NONAME_949 
Actor.PutAt($PLAYER_ACTOR, 2655.323, -1433.758, 30.5412)
jump @NONAME_700 

:NONAME_949
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2660.899 -1434.183 30.4876 radius 3.0 3.0 1.0 
jf @NONAME_1024 
Actor.PutAt($PLAYER_ACTOR, 2678.761, -1495.869, -50.9922)
jump @NONAME_700 

:NONAME_1024
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1731.114 -1970.829 -78.2922 radius 3.0 3.0 1.0       /4     
jf @NONAME_1103 
//Actor.PutAt($PLAYER_ACTOR, 1703.087, -1973.193, 8.8227)
Actor.PutAt($PLAYER_ACTOR, 1724.7571, -1966.8229, 16.1218)
wait 0 
jump @NONAME_700 

:NONAME_1103
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1688.189 -1975.257 8.8256 radius 3.0 3.0 1.0   // unity vhod s perehoda
jf @NONAME_1178 
Actor.PutAt($PLAYER_ACTOR, 1719.978, -1976.159, -78.2858)
jump @NONAME_700 

:NONAME_1178
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1735.674 -1853.531 -78.2922 radius 3.0 3.0 1.0     //6
jf @NONAME_1253 
Actor.PutAt($PLAYER_ACTOR, 1776.587, -1860.921, 13.5781)
jump @NONAME_700 

:NONAME_1253
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1767.18 -1845.493 13.5774 radius 3.0 3.0 1.0 
jf @NONAME_1328 
Actor.PutAt($PLAYER_ACTOR, 1737.552, -1868.435, -78.2922)
jump @NONAME_700 

:NONAME_1328
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1476.102 -1722.366 -78.2922 radius 3.0 3.0 1.0   //8
jf @NONAME_1407 
Actor.PutAt($PLAYER_ACTOR, 1520.887, -1693.907, 13.5469)
wait 0 
jump @NONAME_700 

:NONAME_1407
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1517.95 -1714.423 13.7969 radius 3.0 3.0 1.0 
jf @NONAME_1482 
Actor.PutAt($PLAYER_ACTOR, 1476.903, -1710.397, -78.2858)
jump @NONAME_700 

:NONAME_1482
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1458.846 -1624.891 -78.2922 radius 3.0 3.0 1.0  //?????
jf @NONAME_1557 
Actor.PutAt($PLAYER_ACTOR, 1445.563, -1623.939, 14.0393)
jump @NONAME_700 

:NONAME_1557
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1472.609 -1608.792 14.0393 radius 3.0 3.0 1.0 
jf @NONAME_1632 
Actor.PutAt($PLAYER_ACTOR, 1446.866, -1623.223, -78.2922)
jump @NONAME_700 

:NONAME_1632
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2314.913 -91.7837 -79.1922 radius 3.0 3.0 1.0  //lin 1 na ls   ???proveritj
jf @NONAME_1711 
Actor.PutAt($PLAYER_ACTOR, 2306.695, -35.7813, 26.4844)
wait 0 
jump @NONAME_700 

:NONAME_1711
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2416.031 86.4906 26.4718 radius 3.0 3.0 1.0 
jf @NONAME_1786 
Actor.PutAt($PLAYER_ACTOR, 2286.798, 15.0853, -79.2322)
jump @NONAME_700 

:NONAME_1786
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2314.913 -91.7837 -79.1922 radius 3.0 3.0 1.0 
jf @NONAME_1861 
Actor.PutAt($PLAYER_ACTOR, 2285.848, 34.2251, 26.4844)
jump @NONAME_700 

:NONAME_1861
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2278.779 25.7446 26.4844 radius 3.0 3.0 1.0 
jf @NONAME_1936 
Actor.PutAt($PLAYER_ACTOR, 2305.415, -76.1667, -79.1922)
jump @NONAME_700 

:NONAME_1936
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1227.934 -1374.261 13.3941 radius 3.0 3.0 1.0 
jf @NONAME_2015 
Actor.PutAt($PLAYER_ACTOR, 1197.868, -1437.759, -50.9858)
wait 0 
jump @NONAME_700 

:NONAME_2015
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1207.19 -1439.089 -50.9922 radius 3.0 3.0 1.0 
jf @NONAME_2090 
Actor.PutAt($PLAYER_ACTOR, 1227.709, -1380.644, 13.3275)
jump @NONAME_700 

:NONAME_2090
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1143.323 -1461.944 15.7969 radius 3.0 3.0 1.0 
jf @NONAME_2165 
Actor.PutAt($PLAYER_ACTOR, 1126.347, -1490.183, -50.9922)
jump @NONAME_700 

:NONAME_2165
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1121.397 -1483.871 -50.9922 radius 3.0 3.0 1.0 
jf @xyi_1
Actor.PutAt($PLAYER_ACTOR, 1148.791, -1462.276, 15.7969)
jump @NONAME_700 
//////



:xyi_1
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1331.0496 -1108.0828 -57.9179 radius 3.0 3.0 1.0   // 20
jf @xyi_2
Actor.PutAt($PLAYER_ACTOR, 1324.21, -1122.942, 23.84)
jump @NONAME_700 

:xyi_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1323.48 -1160.36 23.83 radius 3.0 3.0 1.0 
jf @xyi_3
Actor.PutAt($PLAYER_ACTOR, 1385.3, -1090.7, -78.3)
jump @NONAME_700 

:xyi_3
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1474.6642 -1025.2474 -57.9179 radius 3.0 3.0 1.0  //22
jf @xyi_4 
Actor.PutAt($PLAYER_ACTOR, 1390.194, -1166.98, 23.82)
jump @NONAME_700 

:xyi_4
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1390.194 -1166.98 23.82 radius 3.0 3.0 1.0 
jf @xyi_5
Actor.PutAt($PLAYER_ACTOR, 1385.3, -1090.7, -78.3)
jump @NONAME_700 

:xyi_5
wait 0
if 
//00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1588.014 -2204.1 -78.2922 radius 3.0 3.0 1.0     //?  24
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1560.451 -2196.3149 -63.2969 radius 3.0 3.0 1.0     //?
jf @xyi_6
Actor.PutAt($PLAYER_ACTOR, 1580.902, -2242.307, 13.5554)
wait 0 
jump @NONAME_700 

:xyi_6
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1573.792 -2229.036 13.5507 radius 3.0 3.0 1.0 
jf @xyi_7 
Actor.PutAt($PLAYER_ACTOR, 1598.883, -2205.584, -78.2922)
jump @NONAME_700 

///1592.1765 -2204.8486 -78.2922
////1588.1947 -2197.2466 -78.2858

:xyi_7
wait 0
if 
//00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1665.5374 -2316.6648 -62.2969 radius 3.0 3.0 1.0  //26    //?
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1665.5374 -2316.6648 -62.2969 radius 3.0 3.0 1.0  //26    //?
jf @xyi_8 
Actor.PutAt($PLAYER_ACTOR, 1710.208, -2243.529, 13.5469)
jump @NONAME_700 

:xyi_8
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1653.74 -2284.366 -1.2152 radius 3.0 3.0 1.0 
jf @rod_1
Actor.PutAt($PLAYER_ACTOR, 1630.454, -2280.601, -78.2922)
jump @NONAME_700 
////////



:rod_1
wait 0 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 387.4454 -1529.887 32.2663 radius 4.0 4.0 3.0 
jf @rod_2
Actor.PutAt($PLAYER_ACTOR, 372.2061, -1557.699, -50.9858)
jump @NONAME_700 

:rod_2
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 384.116 -1560.866 -50.9922 radius 3.0 3.0 3.0 
jf @rod_3
Actor.PutAt($PLAYER_ACTOR, 395.7484, -1535.7882, 32.2663)
jump @NONAME_700 

:rod_3
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 518.2133 -1450.677 15.0752 radius 4.0 4.0 3.0 
jf @rod_4
Actor.PutAt($PLAYER_ACTOR, 444.4916, -1468.279, -50.9922)
jump @NONAME_700 

:rod_4
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1726.8907 -2220.2197 -63.2969 radius 4.0 4.0 3.0 
jf @rod_5
Actor.PutAt($PLAYER_ACTOR, 1696.5432, -2243.4866, 16.5396)  ////airport verx lin2n
jump @NONAME_700 

:rod_5
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 440.8769 -1457.622 -50.9922 radius 3.0 3.0 3.0 
jf @NONAME_700 
Actor.PutAt($PLAYER_ACTOR, 518.3477, -1462.57, 15.0523)
jump @NONAME_700 


////1726.8907 -2220.2197 -62.2969 air 2 n vixod





































